Wake the Void
Itch io link: https://poole712.itch.io/wake-the-void
Wake the Void is an arcade racer all about speed and reflexes. Play as a newly employed Valiant Void Division upgrading your ships abilities to help fly through levels. Play on enthralling pathways that provide a different experience using random generation. These unique pathways are challenging levels that test your reflexes as well as allowing you to collect credits to improve your rigs performance. Releasing on Android and PC early next year enjoy this Arcade racer wherever you are.
Quick Development
Although the initial setting up and developing of the Player and Saving data etc. was quite time consuming, after all that was at a good place designing the game was pretty streamlined. Using Unreal Engines new Modelling plugin I was able to create a plethora of pathway modules without stepping out of the editor. Using the tools available I can make mesh Booleans, edit materials and by using timelines animating them in Blueprints.
This development flexibility allows me to stay in the Unreal Editor which basically eliminates the need for an asset pipeline.
Mobile Space Cadet (delisted)
Although the games visual quality isn’t to the same standard as PC (like most games) it actually holds up incredibly well. I think this is due to the Post Processing effect which gives everything a hard outline, unique look without detailed lighting materials etc.
The most important part in the development of this game, and certainly the focus on Phone was to hold a solid 60 Frames per second. A break in frame rate can ruin the sense of speed and overall experience.
Trying app development out was an important step for me as I know its a significant slice of the gaming audience. Unreals mobile development is a little archaic with minimal support for it on the internet but after some perseverance I managed to get it in closed Alpha on the Google Play Store. I also managed to set up ads on the App which was a cool glimpse into some potential monetization.